Mycopunk wiki index
17 guides, grouped by system. Every one answers a question a player actually typed into a search box — not a summary of the store description. Start at the top and work down, or jump straight to the thing that is blocking you.
Start here
The first two hours, and the one habit that decides whether the game clicks.
Beginner guide: survive the first two hours
Judge a mod by its shape, not its power. Pick one axis by mission three. Do not play alone at the start.
mycopunk beginner guideUnlock chainExpedition Alpha: the 1.0 rescue mission
The mission that unlocks the Mycologist, what the patch notes confirm, and how to prepare a squad for it.
mycopunk expedition alphaEmployees
Five robot rejects, five kits. Who to bring and how to unlock the fifth.
Glider: Rocket Salvo, Wingsuit and the 1.0 changes
The best early pick in every launch-window ranking — two cooldowns that do not care about ammo, two ways to build, and four upgrades 1.0 touched.
mycopunk glider buildEmployee 02Wrangler: the lasso build the rankings missed
Ranked low at launch, named first at Threat 7. The four-upgrade stack behind the flip, the mispositioning problem, and the patterns 1.0 changed.
mycopunk wrangler buildEmployee 03Bruiser: the doorway tank and the taunt build
A shield that stuns, reflects and covers the squad — plus the mobility tax every Bruiser grid pays, and the aggro buff that changed the build.
mycopunk bruiser buildEmployee 04Scrapper: the health-dispenser pole build
The only ability any teammate can use. Why tier lists split on him, how Vending Machine turns the pole into a supply point, and the Swinger swing.
mycopunk scrapper buildNew in 1.0Mycologist: unlock route, kit and 1.0 build
Sporelift, Fungal Skewer and the Infection passive, plus the weapon picks and upgrade priority the 1.0 guides recommend.
mycopunk mycologist buildArsenal & builds
Weapon tiers, hidden unlocks, and the upgrade stacks the good players actually run.
Weapon tier list for 1.0
Thirteen weapons ranked by how consistently they carry a real loadout — not by best-case damage.
mycopunk weapon tier listGuideBest builds, employee by employee
The three setups the developers call top performers, plus one grid per employee and what 1.0 changed.
mycopunk best buildsStep by stepHidden weapons: Carver and Globbler
Four frame modules, three bunker lights, eight Saxonite. The two unlocks nobody tells you about in-game.
mycopunk hidden weaponsSystems
The hexagonal grid, pattern infusion, and where every resource is supposed to go.
Upgrade grid: rotation, patterns, infusion
Why your pattern will not fit, when rotation unlocks by rarity, and how infusion changes an upgrade's stats.
mycopunk upgrade gridCoreLottery Larry tokens & the skin wheel
What Lottery Larry tokens buy, where Golden Bruce fits, and how the skin wheel in the HUB works.
mycopunk lottery larry tokenGuideResources: what every drop is for
Gats, Romphus, Gussula, Beezia, Yeuco, Saxonite — how each one is farmed and which ones you should stop hoarding.
mycopunk how to get more yeucoProgression
Level gates, threat levels, and the 48-achievement checklist.
Level fast: the gates that matter
Level 3, 4, 8, 13, 16, 30 — six numbers explain almost every unlock complaint in the game.
mycopunk how to level up fastGuideAchievements & trophies
48 Steam achievements, 49 PlayStation trophies, eight hidden ones — and the five that need a second player.
mycopunk trophy guidePlatform & price
PS5, PS Plus, crossplay and what the two storefronts actually charge.
Two questions that do not need a page
Both of these get searched constantly and both have a short answer.
- Promo codes
- Mycopunk has no code field and no code channel. “Codes” searches are about keypads and server access — answered inside the unlock pages.
- Cheats & editors
- Menu mods and save editors exist. They carry ban and save-corruption risk, and the routes this site documents are all in-game.