Unofficial fan codex / not affiliated with Pigeons at Play or Devolver DigitalPatch 2.0.1 · Updated 23 Oct 2026
Employees·5 playable·Patch 2.0.1

Five rejects, five kits: the Mycopunk employees

The New Atlas Hazard Crew is SAXON's squad of robot rejects, hired for one last shot, with the scrap heap a bad run away. Weapons carry across your account; abilities do not. Each employee brings one movement tool and one damage or support tool on a cooldown, and the difference between a good run and a dead one is usually which of those two you spent.

The roster

Four are available from the start. The fifth has to be rescued.

01

Glider — Support / flight

The safest early pick. Rocket Salvo locks on and fires without consuming ammo, and the wingsuit is the best movement tool in the game — you can fly in any direction and turn mid-flight. Build it as a healer or as M.I.R.V. drilling damage.

Wingsuit · Rocket Salvo

Strongest early, per Steam forum consensus through Early Access.

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02

Wrangler — Late-game damage

Weak on paper and strong in practice once the upgrades land. Eyes Up Here and Dead or Alive turn kills into stacking damage; Blood, Sweat, Tears refunds the lasso at a health cost. Community consensus puts it at the top of Threat 7.

Rocket Lasso · Air Dash

Judged low tier by launch-window rankings — that read is out of date.

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03

Bruiser — Tank

The shield stuns enemies and reflects projectiles; Nose Dive clears waves in seconds. Slow without help, so most builds spend two slots fixing mobility — Frog Legs, Springboard or Launch Reserves.

Hard-Light Projector · Nose Dive

Best when the squad needs someone to hold a doorway.

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04

Scrapper — Team mobility

The pole is usable by allies, which makes it the only ability in the game that buffs your team's positioning. Vending Machine and Explosive Personality turn it into a health dispenser and a damage engine.

Grapple Pole · Jetpack

Most versatile once built, per long-run players.

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05

Mycologist — New in 1.0 · locked

A member of the first expedition to New Atlas after the outbreak. You have to rescue her in Expedition Alpha before she is selectable. Infection builds as she moves or takes damage, powers her crowd control, and cuts maximum health if it stacks too high.

Sporelift · Fungal Skewer · Infection

Crowd control first: pin a pack with Fungal Skewer, then pay Infection for the damage.

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Which one should you pick?

If you are playing solo, Glider. Flight is the only ability that reliably gets you out of a bad pull, and Rocket Salvo keeps working when your ammo does not. If you are playing with three friends, bring one Bruiser for doorways and let everyone else do damage.

Builds for every employee →

Shared
Weapons, grenades, upgrades and progression
Not shared
Abilities and employee upgrade trees
Unlock
Four start available; Mycologist needs Expedition Alpha
Level cap
30 (per the Employee of the Day achievement)